Advanced Game Development with Programmable Graphics Hardware

Advanced Game Development with Programmable Graphics Hardware
Author :
Publisher : CRC Press
Total Pages : 385
Release :
ISBN-10 : 9781439865644
ISBN-13 : 1439865647
Rating : 4/5 (44 Downloads)

Book Synopsis Advanced Game Development with Programmable Graphics Hardware by : Alan Watt

Download or read book Advanced Game Development with Programmable Graphics Hardware written by Alan Watt and published by CRC Press. This book was released on 2005-08-01 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen


Advanced Game Development with Programmable Graphics Hardware Related Books

Advanced Game Development with Programmable Graphics Hardware
Language: en
Pages: 385
Authors: Alan Watt
Categories: Computers
Type: BOOK - Published: 2005-08-01 - Publisher: CRC Press

DOWNLOAD EBOOK

Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3
COLLADA
Language: en
Pages: 260
Authors: Remi Arnaud
Categories: Computers
Type: BOOK - Published: 2006-08-30 - Publisher: CRC Press

DOWNLOAD EBOOK

COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail
Real-Time Rendering, Fourth Edition
Language: en
Pages: 1199
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press

DOWNLOAD EBOOK

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
Real-Time Volume Graphics
Language: en
Pages: 508
Authors: Klaus Engel
Categories: Computers
Type: BOOK - Published: 2006-07-21 - Publisher: CRC Press

DOWNLOAD EBOOK

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visu
Game Engine Architecture, Third Edition
Language: en
Pages: 1240
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2018-07-20 - Publisher: CRC Press

DOWNLOAD EBOOK

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, El