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Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 1995 - Publisher:
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a pr
Language: en
Pages: 0
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Type: BOOK - Published: 2006 - Publisher: Sams Publishing
Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in
Language: en
Pages: 580
Pages: 580
Type: BOOK - Published: 1995 - Publisher:
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with
Language: en
Pages: 770
Pages: 770
Type: BOOK - Published: 1994 - Publisher: Prentice Hall
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many uti
Language: en
Pages: 338
Pages: 338
Type: BOOK - Published: 2014-04-02 - Publisher: Course Technology
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to ful