Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition

Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition
Author :
Publisher : CADCIM Technologies
Total Pages : 905
Release :
ISBN-10 : 9781640570894
ISBN-13 : 1640570896
Rating : 4/5 (94 Downloads)

Book Synopsis Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition by : Prof. Sham Tickoo

Download or read book Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2020-05-04 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixologic ZBrush 2020: A Comprehensive Guide covers all features of ZBrush 2020 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. In this edition, the author has provided detailed explanation of some new and enhanced concepts such as CamView and Spotlight. Moreover, new sculpting brushes like XTractor and HistoryRecall have been covered. Additionally, the concepts like Array, ZPlugin, and FiberMesh are explained with the help of step by step instructions. Salient Features Consists of 12 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index


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