Related Books
Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 2014 - Publisher:
The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gami
Language: en
Pages: 330
Pages: 330
Type: BOOK - Published: 2013-09-11 - Publisher: Routledge
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to t
Language: en
Pages: 373
Pages: 373
Type: BOOK - Published: 2024-11-05 - Publisher: Boydell & Brewer
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach
Language: en
Pages: 314
Pages: 314
Type: BOOK - Published: 2022-10-24 - Publisher: Walter de Gruyter GmbH & Co KG
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
Language: en
Pages: 260
Pages: 260
Type: BOOK - Published: 2015 - Publisher: Boydell & Brewer Ltd
Essays on the post-modern reception and interpretation of the middle ages.