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Language: en
Pages: 549
Pages: 549
Type: BOOK - Published: 2016-10-05 - Publisher: Springer
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and give
Language: en
Pages: 491
Pages: 491
Type: BOOK - Published: 2019-11-07 - Publisher: Springer Nature
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 20
Language: en
Pages: 694
Pages: 694
Type: BOOK - Published: 2017-03-03 - Publisher: Springer
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Language: en
Pages: 456
Pages: 456
Type: BOOK - Published: 2022-10-24 - Publisher: Springer Nature
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to tak
Language: en
Pages: 324
Pages: 324
Type: BOOK - Published: 2006 - Publisher: Course Technology
Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. "Ser