Related Books
Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Language: en
Pages:
Pages:
Type: BOOK - Published: 2013 - Publisher:
Language: en
Pages: 846
Pages: 846
Type: BOOK - Published: 2004 - Publisher: CRC Press
CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside
Language: en
Pages: 261
Pages: 261
Type: BOOK - Published: 2017-09-29 - Publisher: CRC Press
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Language: en
Pages: 458
Pages: 458
Type: BOOK - Published: 2007-12-27 - Publisher: Apress
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mat