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Type: BOOK - Published: 2024-02-26 - Publisher: IGI Global

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Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as
The Multiplayer Classroom
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Authors: Lee Sheldon
Categories: Computers
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Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond
Research Anthology on Developments in Gamification and Game-Based Learning
Language: en
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Authors: Management Association, Information Resources
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Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Gamification in Education
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"This book is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculu
Teaching and Learning in a Digital World
Language: en
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This book gathers the Proceedings of the 20th International Conference on Interactive Collaborative Learning (ICL2017), held in Budapest, Hungary on 27–29 Sep