Related Books
Language: en
Pages: 370
Pages: 370
Type: BOOK - Published: 2002-06-26 - Publisher: CRC Press
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is n
Language: en
Pages: 1046
Pages: 1046
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Language: en
Pages: 1199
Pages: 1199
Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
Language: en
Pages: 1201
Pages: 1201
Type: BOOK - Published: 2010-06-28 - Publisher: Morgan Kaufmann
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the
Language: en
Pages: 425
Pages: 425
Type: BOOK - Published: 2003-01-10 - Publisher: Elsevier
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by Rend