The Game Programming Starter Series: Learn to Write a Mobile Racecar Game Using Construct2

The Game Programming Starter Series: Learn to Write a Mobile Racecar Game Using Construct2
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 68
Release :
ISBN-10 : 1515014665
ISBN-13 : 9781515014669
Rating : 4/5 (65 Downloads)

Book Synopsis The Game Programming Starter Series: Learn to Write a Mobile Racecar Game Using Construct2 by : HobbyPRESS

Download or read book The Game Programming Starter Series: Learn to Write a Mobile Racecar Game Using Construct2 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2015-07-11 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Construct 2, you will learn how to make a basic racecar game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on mobile game creation. The goal is to use HTML5 to build a mobile phone compatible web app with support for motion control. The game we are about to build can take input from keyboard (desktop) and motion control (mobile device).We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 12LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16LESSON 2 CON'T - LAYOUT AND LAYERS 21LESSON 2 CON'T - PROPER SCREEN SIZING 23LESSON 2 CON'T - LAYOUT AND LAYERS 25LESSON 3 - ACCEPTING USER INPUT 28LESSON 3 CON'T - ABOUT THE EVENT SHEET 31LESSON 3 CON'T - PROCESSING USER INPUT 33LESSON 3 CON'T - PROCESSING TOUCH INPUT 37LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 40LESSON 5 - SYSTEM TIMING 44LESSON 6 - RACE CAR MOVEMENT, LAYER PARALLAX AND OBJECT'S SCROLL TO BEHAVIOR 47WALKING THROUGH THE SAMPLE AND EXERCISE SET 51WHAT IS NEXT? 65


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