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Language: en
Pages: 349
Pages: 349
Type: BOOK - Published: 2008 - Publisher: Course Technology Ptr
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special ef
Language: en
Pages: 466
Pages: 466
Type: BOOK - Published: 2006 - Publisher: New Riders
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don
Language: en
Pages: 383
Pages: 383
Type: BOOK - Published: 2017-08-10 - Publisher: CRC Press
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the u
Language: en
Pages: 513
Pages: 513
Type: BOOK - Published: 2014-09-19 - Publisher: Addison-Wesley Professional
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of
Language: en
Pages: 522
Pages: 522
Type: BOOK - Published: 2008-08-04 - Publisher: CRC Press
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic