Learn to Write Your First Pong Game

Learn to Write Your First Pong Game
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 86
Release :
ISBN-10 : 1515274918
ISBN-13 : 9781515274919
Rating : 4/5 (18 Downloads)

Book Synopsis Learn to Write Your First Pong Game by : Hobbypress

Download or read book Learn to Write Your First Pong Game written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-08-03 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Stencyl, you will learn how to make a basic pong game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on pong game creation using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. TOC: LICENSE AGREEMENT 4 LIMITATION OF LIABILITY 5 ABOUT THE STARTER SERIES 6 BASIC REQUIREMENTS 7 LEARNING GOALS 9 THE TARGET PLATFORM 10 TOOLS AND RESOURCES 11 LESSON 1 - THE CONCEPT OF OBJECTS AND LAYERS 14 LESSON 1 CON'T - OBJECT INTERACTION 18 LESSON 1 CON'T - CREATING NEW ACTORS 19 LESSON 1 CON'T - BACKGROUND AND SCROLLING 26 LESSON 1 CON'T - TILESETS 30 LESSON 1 CON'T - FREE ARTWORKS 33 LESSON 1 CON'T - SCALING IMPORTED ARTWORKS 34 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 35 LESSON 2 CON'T - SCENE AND BOUNDARIES 38 LESSON 2 CON'T - LAYERS AND SCROLL FACTORS 40 LESSON 3 - ACCEPTING USER INPUT 41 LESSON 3 CON'T - PROCESSING USER INPUT 44 LESSON 3 CON'T - BEHAVIORS 48 LESSON 3 CON'T - OBJECT INTERACTIONS 50 LESSON 3 CON'T - PLAYING SOUND EFFECT 56 LESSON 3 CON'T - TESTING & COMPILING THE GAME 60 SAMPLE SET 1 63 SAMPLE SET 2 79 WHAT IS NEXT? 83


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