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This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display
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This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighti
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This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercompu
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This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26