Beyond Edutainment: Exploring the Educational Potential of Computer Games

Beyond Edutainment: Exploring the Educational Potential of Computer Games
Author :
Publisher : Lulu.com
Total Pages : 210
Release :
ISBN-10 : 9781446768655
ISBN-13 : 1446768651
Rating : 4/5 (55 Downloads)

Book Synopsis Beyond Edutainment: Exploring the Educational Potential of Computer Games by : Simon Egenfeldt-Nielsen

Download or read book Beyond Edutainment: Exploring the Educational Potential of Computer Games written by Simon Egenfeldt-Nielsen and published by Lulu.com. This book was released on 2011-01-25 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.


Beyond Edutainment: Exploring the Educational Potential of Computer Games Related Books

Beyond Edutainment: Exploring the Educational Potential of Computer Games
Language: en
Pages: 210
Authors: Simon Egenfeldt-Nielsen
Categories: Education
Type: BOOK - Published: 2011-01-25 - Publisher: Lulu.com

DOWNLOAD EBOOK

Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on ente
ECMLG 2011 Proceedings of the 7th European Conference on Management Leadership and Governance
Language: en
Pages: 826
Authors: Charles Despres
Categories: Education
Type: BOOK - Published: 2011-06-10 - Publisher: Academic Conferences Limited

DOWNLOAD EBOOK

Gaming and Cognition: Theories and Practice from the Learning Sciences
Language: en
Pages: 431
Authors: Van Eck, Richard
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

DOWNLOAD EBOOK

"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning scie
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Language: en
Pages: 382
Authors: Klaus Bredl
Categories: Computers
Type: BOOK - Published: 2013-03-31 - Publisher: IGI Global

DOWNLOAD EBOOK

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of
Education in Computer Generated Environments
Language: en
Pages: 206
Authors: Sara de Freitas
Categories: Education
Type: BOOK - Published: 2013-10-15 - Publisher: Routledge

DOWNLOAD EBOOK

This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies tran