Black Art of 3D Game Programming
Author | : André LaMothe |
Publisher | : |
Total Pages | : 0 |
Release | : 1995 |
ISBN-10 | : 1571690042 |
ISBN-13 | : 9781571690043 |
Rating | : 4/5 (42 Downloads) |
Download or read book Black Art of 3D Game Programming written by André LaMothe and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.