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Language: en
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Type: BOOK - Published: 2006-07-28 - Publisher: Addison-Wesley Professional
This is the eBook version of the printed book. This digital Short Cut, delivered in Adobe PDF format for quick and easy access, is an introduction to issues wit
Language: en
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Pages: 188
Type: BOOK - Published: 2006-03-18 - Publisher: SAGE
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economi
Language: en
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Pages: 211
Type: BOOK - Published: 2013-10-11 - Publisher: MIT Press
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Language: en
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Pages: 179
Type: BOOK - Published: 2020-10-26 - Publisher: Routledge
Defending Assessment Security in a Digital World explores the phenomenon of e-cheating and identifies ways to bolster assessment to ensure that it is secured ag
Language: en
Pages: 764
Pages: 764
Type: BOOK - Published: 2010-03-10 - Publisher: Springer Science & Business Media
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment