Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments
Author :
Publisher : CRC Press
Total Pages : 308
Release :
ISBN-10 : 9781482297997
ISBN-13 : 148229799X
Rating : 4/5 (97 Downloads)

Book Synopsis Collision Detection in Interactive 3D Environments by : Gino van den Bergen

Download or read book Collision Detection in Interactive 3D Environments written by Gino van den Bergen and published by CRC Press. This book was released on 2003-10-27 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f


Collision Detection in Interactive 3D Environments Related Books

Collision Detection in Interactive 3D Environments
Language: en
Pages: 308
Authors: Gino van den Bergen
Categories: Art
Type: BOOK - Published: 2003-10-27 - Publisher: CRC Press

DOWNLOAD EBOOK

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into con
Collision Detection in Interactive 3D Environments: CD-ROM
Language: en
Pages: 278
Authors: Gino Johannes Apolonia van den Bergen
Categories: Collision detection (Computer animation)
Type: BOOK - Published: 2004 - Publisher:

DOWNLOAD EBOOK

Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

DOWNLOAD EBOOK

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys
Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

DOWNLOAD EBOOK

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys
3D Game Engine Design
Language: en
Pages: 1008
Authors: David Eberly
Categories: Art
Type: BOOK - Published: 2006-11-03 - Publisher: CRC Press

DOWNLOAD EBOOK

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since