Computer Games and New Media Cultures

Computer Games and New Media Cultures
Author :
Publisher : Springer Science & Business Media
Total Pages : 694
Release :
ISBN-10 : 9789400727779
ISBN-13 : 9400727771
Rating : 4/5 (79 Downloads)

Book Synopsis Computer Games and New Media Cultures by : Johannes Fromme

Download or read book Computer Games and New Media Cultures written by Johannes Fromme and published by Springer Science & Business Media. This book was released on 2012-06-14 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.


Computer Games and New Media Cultures Related Books

Computer Games and New Media Cultures
Language: en
Pages: 694
Authors: Johannes Fromme
Categories: Education
Type: BOOK - Published: 2012-06-14 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity
Digital Games, Revised Edition
Language: en
Pages: 126
Authors: Ananda Mitra
Categories: Science
Type: BOOK - Published: 2020-03-01 - Publisher: Infobase Holdings, Inc

DOWNLOAD EBOOK

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way s
Worlds in Play
Language: en
Pages: 364
Authors: Suzanne De Castell
Categories: Art
Type: BOOK - Published: 2007 - Publisher: Peter Lang

DOWNLOAD EBOOK

Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by co
Computer Games and New Media Cultures
Language: en
Pages: 0
Authors: Johannes Fromme
Categories: Education
Type: BOOK - Published: 2012-05-25 - Publisher: Springer

DOWNLOAD EBOOK

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity
Basic Computer Games
Language: en
Pages: 185
Authors: David H. Ahl
Categories: BASIC (Computer program language)
Type: BOOK - Published: 1981 - Publisher:

DOWNLOAD EBOOK