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This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and pote
Digital Pedagogies and the Transformation of Language Education
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Education has undergone numerous radical changes as the digital era has transformed the way we as humans communicate, inform ourselves, purchase goods, and perf
Research Anthology on Developments in Gamification and Game-Based Learning
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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
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As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
The Routledge Handbook of Korean as a Second Language
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The Routledge Handbook of Korean as a Second Language aims to define the field and to present the latest research in Korean as a second language (KSL). It compr