Fast Algorithms for 3D-Graphics

Fast Algorithms for 3D-Graphics
Author :
Publisher : Springer
Total Pages : 316
Release :
ISBN-10 : 9783662257982
ISBN-13 : 366225798X
Rating : 4/5 (82 Downloads)

Book Synopsis Fast Algorithms for 3D-Graphics by : Georg Glaeser

Download or read book Fast Algorithms for 3D-Graphics written by Georg Glaeser and published by Springer. This book was released on 2013-12-10 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.


Fast Algorithms for 3D-Graphics Related Books

Fast Algorithms for 3D-Graphics
Language: en
Pages: 316
Authors: Georg Glaeser
Categories: Computers
Type: BOOK - Published: 2013-12-10 - Publisher: Springer

DOWNLOAD EBOOK

In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written
Fast Algorithms for 3D-graphics
Language: en
Pages:
Authors:
Categories:
Type: BOOK - Published: 1994 - Publisher:

DOWNLOAD EBOOK

3D Game Engine Design
Language: en
Pages: 1008
Authors: David Eberly
Categories: Art
Type: BOOK - Published: 2006-11-03 - Publisher: CRC Press

DOWNLOAD EBOOK

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

DOWNLOAD EBOOK

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Computer Graphics from Scratch
Language: en
Pages: 250
Authors: Gabriel Gambetta
Categories: Computers
Type: BOOK - Published: 2021-05-13 - Publisher: No Starch Press

DOWNLOAD EBOOK

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Comp