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Language: en
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Type: BOOK - Published: 2021-04-19 - Publisher: CRC Press
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the lat
Language: en
Pages: 393
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"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Language: en
Pages: 254
Pages: 254
Type: BOOK - Published: 2002 - Publisher: Muska & Lipman Publishing
Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology
Language: en
Pages: 261
Pages: 261
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis
Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.