Gaming and the Virtual Sublime

Gaming and the Virtual Sublime
Author :
Publisher : Emerald Group Publishing
Total Pages : 185
Release :
ISBN-10 : 9781838674311
ISBN-13 : 1838674314
Rating : 4/5 (11 Downloads)

Book Synopsis Gaming and the Virtual Sublime by : Matthew Spokes

Download or read book Gaming and the Virtual Sublime written by Matthew Spokes and published by Emerald Group Publishing. This book was released on 2020-08-28 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.


Gaming and the Virtual Sublime Related Books

Gaming and the Virtual Sublime
Language: en
Pages: 185
Authors: Matthew Spokes
Categories: Computers
Type: BOOK - Published: 2020-08-28 - Publisher: Emerald Group Publishing

DOWNLOAD EBOOK

Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interact
Gaming and the Virtual Sublime
Language: en
Pages: 196
Authors: Matthew Spokes
Categories: Computers
Type: BOOK - Published: 2020-08-28 - Publisher: Emerald Group Publishing

DOWNLOAD EBOOK

Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interact
Difficult Death, Dying and the Dead in Media and Culture
Language: en
Pages: 293
Authors: Sharon Coleclough
Categories: Social Science
Type: BOOK - Published: 2023-11-25 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book responds to a growing interest in death, dying and the dead within and beyond the field of death studies. The collection defines an understanding of �
Critical Gaming: Interactive History and Virtual Heritage
Language: en
Pages: 232
Authors: Erik Champion
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-03-09 - Publisher: Routledge

DOWNLOAD EBOOK

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.
Representations of the Post/human
Language: en
Pages: 284
Authors: Elaine L. Graham
Categories: Religion
Type: BOOK - Published: 2002 - Publisher: Manchester University Press

DOWNLOAD EBOOK

This work draws together a wide range of literature on contemporary technologies and their ethical implications. It focuses on advances in medical, reproductive