Related Books
Language: en
Pages: 228
Pages: 228
Type: BOOK - Published: 2017 - Publisher: Puzzling Plans LLC
With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C pro
Language: en
Pages: 244
Pages: 244
Type: BOOK - Published: 2019-08-08 - Publisher: Puzzling Plans LLC
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play b
Language: en
Pages: 244
Pages: 244
Type: BOOK - Published: 2016-12-22 - Publisher: Puzzling Plans LLC
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cy
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Language: en
Pages: 217
Pages: 217
Type: BOOK - Published: 2018-12-15 - Publisher: Puzzling Plans LLC
This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into the