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Pages: 458
Authors: Grant Palmer
Categories: Computers
Type: BOOK - Published: 2007-12-27 - Publisher: Apress

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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mat
Physics for Game Developers
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Authors: David M. Bourg
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Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Beginning Math and Physics for Game Programmers
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Pages: 508
Authors: Wendy Stahler
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Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly soph
Game Physics Engine Development
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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Physics Modeling for Game Programmers
Language: en
Pages: 0
Authors: David Conger
Categories: Computer games
Type: BOOK - Published: 2004 - Publisher:

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Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only t