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Type: BOOK - Published: 2018-05-01 - Publisher: Santa Monica Press
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Language: en
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Type: BOOK - Published: 2014-10-23 - Publisher: Bloomsbury Publishing
This is a guide, in theory and in practice, to how current technological changes have impacted our interaction with texts and with each other. Henry Sussman rer
Language: en
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Type: BOOK - Published: 2019-01-15 - Publisher: MIT Press
A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future?
Language: en
Pages: 150
Pages: 150
Type: BOOK - Published: 2015-01-30 - Publisher: MIT Press
How uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences. In life, uncertainty surrounds us. Thing
Language: en
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Pages: 320
Type: BOOK - Published: 2020-06-30 - Publisher: John Wiley & Sons
Shows teachers how and why they should bring play into the classroom to make learning meaningful, relevant, and fun. Research studies show that all students—y