Pro Java 6 3D Game Development
Author | : Andrew Davison |
Publisher | : Apress |
Total Pages | : 508 |
Release | : 2008-01-01 |
ISBN-10 | : 9781430202127 |
ISBN-13 | : 1430202122 |
Rating | : 4/5 (27 Downloads) |
Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development