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Language: en
Pages: 114
Pages: 114
Type: BOOK - Published: 2014-03-27 - Publisher: Routledge
Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest
Language: en
Pages: 114
Pages: 114
Type: BOOK - Published: 2024-10-01 - Publisher: Taylor & Francis
By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overvie
Language: en
Pages: 338
Pages: 338
Type: BOOK - Published: 2020-12-15 - Publisher: NYU Press
A foundational collection of essays that demonstrate how to study race and media From graphic footage of migrant children in cages to #BlackLivesMatter and #Osc
Language: en
Pages: 218
Pages: 218
Type: BOOK - Published: 2020-09-02 - Publisher: LSU Press
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (d
Language: en
Pages: 292
Pages: 292
Type: BOOK - Published: 2020-02-28 - Publisher: McFarland
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurat