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Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys
Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys
Collision Detection in Interactive 3D Environments
Language: en
Pages: 308
Authors: Gino van den Bergen
Categories: Art
Type: BOOK - Published: 2003-10-27 - Publisher: CRC Press

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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into con
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Real Time Cameras
Language: en
Pages: 539
Authors: Mark Haigh-Hutchinson
Categories: Art
Type: BOOK - Published: 2009-04-02 - Publisher: CRC Press

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The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude tow