Studying Gaming Literacies

Studying Gaming Literacies
Author :
Publisher : BRILL
Total Pages : 120
Release :
ISBN-10 : 9789004429840
ISBN-13 : 9004429840
Rating : 4/5 (40 Downloads)

Book Synopsis Studying Gaming Literacies by :

Download or read book Studying Gaming Literacies written by and published by BRILL. This book was released on 2020-04-06 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field’s approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments. Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement. Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastián Castaño, Laura D’Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raúl Alberto Mora , Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramírez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.


Studying Gaming Literacies Related Books

Studying Gaming Literacies
Language: en
Pages: 120
Authors:
Categories: Education
Type: BOOK - Published: 2020-04-06 - Publisher: BRILL

DOWNLOAD EBOOK

Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games
Developing Video Game Literacy in the EFL Classroom
Language: en
Pages: 364
Authors: Roger Dale Jones
Categories: Literary Criticism
Type: BOOK - Published: 2018-07-16 - Publisher: Narr Francke Attempto Verlag

DOWNLOAD EBOOK

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents re
ECGBL 2017 11th European Conference on Game-Based Learning
Language: en
Pages: 1007
Authors:
Categories:
Type: BOOK - Published: 2017-10-05 - Publisher: Academic Conferences and publishing limited

DOWNLOAD EBOOK

Proceedings of the 17th European Conference on Game-Based Learning
Language: en
Pages: 950
Authors: Ton Spil
Categories: Education
Type: BOOK - Published: 2023-10-05 - Publisher: Academic Conferences and publishing limited

DOWNLOAD EBOOK

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universi
Gaming Lives in the Twenty-First Century
Language: en
Pages: 275
Authors: G. Hawisher
Categories: Psychology
Type: BOOK - Published: 2016-06-07 - Publisher: Springer

DOWNLOAD EBOOK

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the begin