Related Books
Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2006-04-06 - Publisher: SAGE
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and econom
Language: en
Pages: 290
Pages: 290
Type: BOOK - Published: 2006-04-20 - Publisher: SAGE
There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses
Language: en
Pages: 301
Pages: 301
Type: BOOK - Published: 2010-01-01 - Publisher: Edward Elgar Publishing
'This collection of legal, philosophical, economic, and cultural perspectives ultimately makes a strong case for the potential value of game environments for ad
Language: en
Pages: 169
Pages: 169
Type: BOOK - Published: 2011-06-16 - Publisher: Lulu.com
"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local sp
Language: en
Pages: 258
Pages: 258
Type: BOOK - Published: 2012-10-12 - Publisher: Routledge
The rise of Web 2.0 has pushed the amateur to the forefront of public discourse, public policy and media scholarship. Typically non-salaried, non-specialist and