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Language: en
Pages: 111
Pages: 111
Type: BOOK - Published: 2009-06-05 - Publisher: MIT Press
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "di
Language: en
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Pages: 237
Type: BOOK - Published: 2017-01-31 - Publisher: Macmillan + ORM
The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with
Language: en
Pages: 76
Pages: 76
Type: BOOK - Published: 2008 - Publisher:
Video games provide a diverse set of experiences and related activities and are part of the lives of almost all teens in America. To date, most video game resea
Language: en
Pages: 139
Pages: 139
Type: BOOK - Published: 2021 - Publisher:
The purpose of this research is to highlight the potential of video games to be a new space for social and civic interaction, facilitated by a variety of struct
Language: en
Pages: 224
Pages: 224
Type: BOOK - Published: 2021-04-30 - Publisher: Oxford University Press
Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, w