Physics for Flash Games, Animation, and Simulations

Physics for Flash Games, Animation, and Simulations
Author :
Publisher : Apress
Total Pages : 547
Release :
ISBN-10 : 9781430236757
ISBN-13 : 1430236752
Rating : 4/5 (57 Downloads)

Book Synopsis Physics for Flash Games, Animation, and Simulations by : Adrian Dobre

Download or read book Physics for Flash Games, Animation, and Simulations written by Adrian Dobre and published by Apress. This book was released on 2012-01-31 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.


Physics for Flash Games, Animation, and Simulations Related Books

Physics for Flash Games, Animation, and Simulations
Language: en
Pages: 547
Authors: Adrian Dobre
Categories: Computers
Type: BOOK - Published: 2012-01-31 - Publisher: Apress

DOWNLOAD EBOOK

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user in
The Essential Guide to Physics for Flash Games, Animation, and Simulations
Language: en
Pages: 533
Authors: Dev Ramtal
Categories:
Type: BOOK - Published: 2011 - Publisher:

DOWNLOAD EBOOK

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user in
Physics for JavaScript Games, Animation, and Simulations
Language: en
Pages: 490
Authors: Adrian Dobre
Categories: Computers
Type: BOOK - Published: 2014-06-14 - Publisher: Apress

DOWNLOAD EBOOK

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation,
Flash Out of the Box
Language: en
Pages: 254
Authors: Robert Hoekman
Categories: Computers
Type: BOOK - Published: 2004-11-18 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

Contains exercises from the book and trial versions of Macromedia software, including Flash, Dreamweaver, and Fireworks"--CD-ROM.
A Guide to Computer Animation
Language: en
Pages: 265
Authors: Marcia Kuperberg
Categories: Art
Type: BOOK - Published: 2002 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

This is a comprehensive text for digital animators and media production students, which aims to answer any questions about animation in the digital world.