The Game Programming Starter Series: Learn to Write Your First 2-Player Pong Game

The Game Programming Starter Series: Learn to Write Your First 2-Player Pong Game
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 0
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ISBN-10 : 1514374692
ISBN-13 : 9781514374696
Rating : 4/5 (92 Downloads)

Book Synopsis The Game Programming Starter Series: Learn to Write Your First 2-Player Pong Game by : HobbyPRESS

Download or read book The Game Programming Starter Series: Learn to Write Your First 2-Player Pong Game written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2015-06-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Clickteam Fusion, you will learn how to make a basic pong game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player pong game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 13 LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 17 LESSON 3 - ACCEPTING USER INPUT 24 LESSON 3 CON'T - ABOUT THE EVENT EDITOR 28 LESSON 3 CON'T - PROCESSING USER INPUT 32 LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 37 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 41 WALKING THROUGH EXERCISE SET 1 51 LESSON 5 - THE BOUNCING BALL MOVEMENT 60 LESSON 6 - MANIPULATING OTHER OBJECTS 63 LESSON 6 CON'T - STORYBOARD CONTROL 67 WALKING THROUGH EXERCISE SET 2 68 LESSON 7 - SPRITES AND ANIMATION SEQUENCES 69 WALKING THROUGH EXERCISE SET 3 72 ADDING SOUND EFFECTS AND MUSIC 79 WHAT IS NEXT? 80


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