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Gameworlds
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Categories: Social Science
Type: BOOK - Published: 2016-05-19 - Publisher: Bloomsbury Publishing USA

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Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant p
Video Game Spaces
Language: en
Pages: 315
Authors: Michael Nitsche
Categories: Games & Activities
Type: BOOK - Published: 2008-12-05 - Publisher: MIT Press

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An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development
Animated 'Worlds'
Language: en
Pages: 222
Authors: Suzanne Buchan
Categories: Performing Arts
Type: BOOK - Published: 2007-02-20 - Publisher: Indiana University Press

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What do we mean by the term "animation" when we are discussing film? Is it a technique? A style? A way of seeing or experiencing "a world" that has little relat
Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan
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Type: BOOK - Published: 2018-01-05 - Publisher: Lulu.com

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This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink
Clash of Realities 2015/16
Language: en
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Authors: Clash of Realities
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Type: BOOK - Published: 2017-10-31 - Publisher: transcript Verlag

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Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in