Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication
Author :
Publisher : Springer Science & Business Media
Total Pages : 299
Release :
ISBN-10 : 9781849961370
ISBN-13 : 1849961379
Rating : 4/5 (70 Downloads)

Book Synopsis Art and Technology of Entertainment Computing and Communication by : Adrian David Cheok

Download or read book Art and Technology of Entertainment Computing and Communication written by Adrian David Cheok and published by Springer Science & Business Media. This book was released on 2010-08-03 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.


Art and Technology of Entertainment Computing and Communication Related Books

Art and Technology of Entertainment Computing and Communication
Language: en
Pages: 299
Authors: Adrian David Cheok
Categories: Computers
Type: BOOK - Published: 2010-08-03 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment comput
Art and Technology of Entertainment Computing and Communication
Language: en
Pages: 304
Authors: Adrian David Cheok
Categories: Computers
Type: BOOK - Published: 2010-08-12 - Publisher: Springer

DOWNLOAD EBOOK

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment comput
Entertainment Computing - ICEC 2016
Language: en
Pages: 296
Authors: Günter Wallner
Categories: Computers
Type: BOOK - Published: 2016-09-19 - Publisher: Springer

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September
Entertainment Computing - ICEC 2004
Language: en
Pages: 622
Authors: Matthias Rauterberg
Categories: Computers
Type: BOOK - Published: 2004-08-23 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal doma
Entertainment Computing - ICEC 2011
Language: en
Pages: 492
Authors: Junia Anacleto
Categories: Computers
Type: BOOK - Published: 2011-11-17 - Publisher: Springer

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October