Cheating Online Games (Digital Short Cut)

Cheating Online Games (Digital Short Cut)
Author :
Publisher : Addison-Wesley Professional
Total Pages : 71
Release :
ISBN-10 : 9780132701945
ISBN-13 : 0132701944
Rating : 4/5 (45 Downloads)

Book Synopsis Cheating Online Games (Digital Short Cut) by : Gary R. McGraw

Download or read book Cheating Online Games (Digital Short Cut) written by Gary R. McGraw and published by Addison-Wesley Professional. This book was released on 2006-07-28 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook version of the printed book. This digital Short Cut, delivered in Adobe PDF format for quick and easy access, is an introduction to issues with cheating and anti-cheating countermeasures in the online gaming industry. At present, the online game World of Warcraft has approximately six million subscribers worldwide. At any given time, 500,000 people are logged in and playing. And while many of these players log countless hours engaged in the repetitive tasks required to accumulate points and acquire virtual money and tools–an activity called “grinding”–others would rather find a way to speed game-play along. So they cheat. Some write macros to grind for them while they are doing better things. Others find websites where they can purchase the ill-gotten gains of those macro-writers. Either way, big money is on the line when players cheat. A high rate of cheating upsets the online gaming economy and disrupts game play for everyone. If disgruntled players leave the game, then World of Warcraft’s creator (Blizzard Entertainment) loses real subscribers and real money. With the stakes so high, it’s not surprising that companies like Blizzard Entertainment take active steps to prevent cheating. But you may be surprised and upset to learn exactly what those measures are and how they might affect your PC. This digital Short Cut will discuss the methods gaming companies use to prevent cheating. You will learn how a program designed for World of Warcraft keeps watch of your game-play by scanning your computer for open processes and collecting information about you. We’ll also show you how to run a program called the Governor to keep watch of the watchers and know exactly what Blizzard Entertainment is doing on your computer. After reading this Short Cut, you’ll also have a much better understanding of the ethical and technical issues surrounding cheating and be able to make informed decisions about how much you want to grind and how much you want gaming companies to know about you. Cheating Online Games contains information that will appear in Greg Hoglund and Gary McGraw’s forthcoming book, Exploiting Online Games (ISBN 0132271915), available summer/fall 2007. This Short Cut is fully self-contained and is an excellent place to start learning about technical issues in online gaming. Cheating Online Games (Digital Short Cut) · What This Short Cut Will Cover · A Brief History of Cheating · Defeating Piracy by Going Online · Or Not... · The Lawyers Have Landed Bearing EULAs · The Rise of MMORPGs · The WoW Warden Is Watching · Cheating Is Quick and Easy · Grinding Is Boring and Dull · Farming Makes Things Easy · Virtual-World Economics · Farming Hurts the Virtual Economy · Games as Reality · Cracking Down on Farming · Online Game, Real-World Cheating · Defeating Cheaters and Crossing the Line · The Governor Watches the Watcher


Cheating Online Games (Digital Short Cut) Related Books

Cheating Online Games (Digital Short Cut)
Language: en
Pages: 71
Authors: Gary R. McGraw
Categories: Computers
Type: BOOK - Published: 2006-07-28 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

This is the eBook version of the printed book. This digital Short Cut, delivered in Adobe PDF format for quick and easy access, is an introduction to issues wit
The Business and Culture of Digital Games
Language: en
Pages: 188
Authors: Aphra Kerr
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2006-03-18 - Publisher: SAGE

DOWNLOAD EBOOK

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economi
Connected Play
Language: en
Pages: 211
Authors: Yasmin B. Kafai
Categories: Computers
Type: BOOK - Published: 2013-10-11 - Publisher: MIT Press

DOWNLOAD EBOOK

How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Defending Assessment Security in a Digital World
Language: en
Pages: 179
Authors: Phillip Dawson
Categories: Education
Type: BOOK - Published: 2020-10-26 - Publisher: Routledge

DOWNLOAD EBOOK

Defending Assessment Security in a Digital World explores the phenomenon of e-cheating and identifies ways to bolster assessment to ensure that it is secured ag
Handbook of Multimedia for Digital Entertainment and Arts
Language: en
Pages: 764
Authors: Borko Furht
Categories: Computers
Type: BOOK - Published: 2010-03-10 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment