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Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media
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Type: BOOK - Published: 2005-11-09 - Publisher: Springer Science & Business Media
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy t
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Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D ve
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Pages: 848
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Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Language: en
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Type: BOOK - Published: 2018-12-19 - Publisher: CRC Press
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Comput