Deep Learning in Gaming and Animations

Deep Learning in Gaming and Animations
Author :
Publisher : CRC Press
Total Pages : 177
Release :
ISBN-10 : 9781000504347
ISBN-13 : 1000504344
Rating : 4/5 (47 Downloads)

Book Synopsis Deep Learning in Gaming and Animations by : Vikas Chaudhary

Download or read book Deep Learning in Gaming and Animations written by Vikas Chaudhary and published by CRC Press. This book was released on 2021-12-07 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.


Deep Learning in Gaming and Animations Related Books

Deep Learning in Gaming and Animations
Language: en
Pages: 177
Authors: Vikas Chaudhary
Categories: Computers
Type: BOOK - Published: 2021-12-07 - Publisher: CRC Press

DOWNLOAD EBOOK

Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine t
AI for Games
Language: en
Pages: 85
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2021-11-15 - Publisher: CRC Press

DOWNLOAD EBOOK

What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idio
General Video Game Artificial Intelligence
Language: en
Pages: 193
Authors: Diego Pérez Liébana
Categories: Computers
Type: BOOK - Published: 2019-10-09 - Publisher: Morgan & Claypool Publishers

DOWNLOAD EBOOK

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing th
Video Games Have Always Been Queer
Language: en
Pages: 278
Authors: Bo Ruberg
Categories: Social Science
Type: BOOK - Published: 2019-03-19 - Publisher: NYU Press

DOWNLOAD EBOOK

Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LG
Artificial Intelligence and Games
Language: en
Pages: 350
Authors: Georgios N. Yannakakis
Categories: Computers
Type: BOOK - Published: 2018-02-17 - Publisher: Springer

DOWNLOAD EBOOK

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex