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Language: en
Pages: 191
Pages: 191
Type: BOOK - Published: 2013-12-20 - Publisher: MIT Press
An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds. Comp
Language: en
Pages: 274
Pages: 274
Type: BOOK - Published: 2006-05-02 - Publisher: Penguin
From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratif
Language: en
Pages: 191
Pages: 191
Type: BOOK - Published: 2013-12-20 - Publisher: MIT Press
An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds. Comp
Language: en
Pages: 258
Pages: 258
Type: BOOK - Published: 2011-09-02 - Publisher: A K Peters/CRC Press
This volume gathers high-quality papers from the 37th Graphics Interface conference. These peer-reviewed papers cover advances in interactive systems, human com
Language: en
Pages: 522
Pages: 522
Type: BOOK - Published: 2008-08-04 - Publisher: CRC Press
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic