Gamify

Gamify
Author :
Publisher : Routledge
Total Pages : 136
Release :
ISBN-10 : 9781351861779
ISBN-13 : 1351861778
Rating : 4/5 (79 Downloads)

Book Synopsis Gamify by : Biran Burke

Download or read book Gamify written by Biran Burke and published by Routledge. This book was released on 2016-10-14 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully engage. To penetrate the shield, and engage the audience, organizations need an edge. Gamification has emerged as a way to gain that edge and organizations are beginning to see it as a key tool in their digital engagement strategy. While gamification has tremendous potential to break through, most companies will get it wrong. Gartner predicts that by 2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor design. As a trend, gamification is at the peak of the hype cycle; it has been oversold and it is broadly misunderstood. We are heading for the inevitable fall. Too many organizations have been led to believe that gamification is a magic elixir for indoctrinating the masses and manipulating them to do their bidding. These organizations are mistaking people for puppets, and these transparently cynical efforts are doomed to fail. This book goes beyond the hype and focuses on the 20% that are getting it right. We have spoken to hundreds of leaders in organizations around the world about their gamification strategies and we have seen some spectacular successes. The book examines some of these successes and identifies the common characteristics of these initiatives to define the solution space for success. It is a guide written for leaders of gamification initiatives to help them avoid the pitfalls and employ the best practices, to ensure they join the 20% that gets it right. Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.


Gamify Related Books

Gamify
Language: en
Pages: 136
Authors: Biran Burke
Categories: Business & Economics
Type: BOOK - Published: 2016-10-14 - Publisher: Routledge

DOWNLOAD EBOOK

Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle t
Gamify Your Classroom
Language: en
Pages: 0
Authors: Matthew Farber
Categories: Educational games
Type: BOOK - Published: 2014 - Publisher: New Literacies and Digital Epistemologies

DOWNLOAD EBOOK

This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggreg
Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
Language: en
Pages: 657
Authors: Bernardes, Oscar
Categories: Computers
Type: BOOK - Published: 2022-01-28 - Publisher: IGI Global

DOWNLOAD EBOOK

Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experien
Actionable Gamification
Language: en
Pages: 500
Authors: Yu-kai Chou
Categories: Computers
Type: BOOK - Published: 2019-12-03 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain
Level Up Your Classroom
Language: en
Pages: 195
Authors: Jonathan Cassie
Categories: Education
Type: BOOK - Published: 2016-06-28 - Publisher: ASCD

DOWNLOAD EBOOK

In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that’s revolutionizing K–