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Language: en
Pages: 358
Pages: 358
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Language: en
Pages: 292
Pages: 292
Type: BOOK - Published: 2010 - Publisher:
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select
Language: en
Pages: 464
Pages: 464
Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Language: en
Pages: 231
Pages: 231
Type: BOOK - Published: 2014-03-26 - Publisher: Routledge
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years throug
Language: en
Pages: 626
Pages: 626
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While