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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

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As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Gaming for Classroom-based Learning
Language: en
Pages: 292
Authors: Youngkyun Baek
Categories: Educational games
Type: BOOK - Published: 2010 - Publisher:

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In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select
Digital Game-Based Learning
Language: en
Pages: 464
Authors: Marc Prensky
Categories: Education
Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House

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Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Digital Games and Learning
Language: en
Pages: 231
Authors: Nicola Whitton
Categories: Education
Type: BOOK - Published: 2014-03-26 - Publisher: Routledge

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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years throug
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Language: en
Pages: 626
Authors: Baek, Youngkyun
Categories: Education
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global

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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While