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Language: en
Pages: 180
Pages: 180
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
Language: en
Pages: 917
Pages: 917
Type: BOOK - Published: 2010-10-22 - Publisher: MIT Press
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics.
Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Language: en
Pages: 1268
Pages: 1268
Type: BOOK - Published: 2018-03-06 - Publisher: Addison-Wesley Professional
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam