In-Game

In-Game
Author :
Publisher : MIT Press
Total Pages : 235
Release :
ISBN-10 : 9780262294546
ISBN-13 : 0262294540
Rating : 4/5 (46 Downloads)

Book Synopsis In-Game by : Gordon Calleja

Download or read book In-Game written by Gordon Calleja and published by MIT Press. This book was released on 2011-05-13 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.


In-Game Related Books

In-Game
Language: en
Pages: 235
Authors: Gordon Calleja
Categories: Games & Activities
Type: BOOK - Published: 2011-05-13 - Publisher: MIT Press

DOWNLOAD EBOOK

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging e
Game Feel
Language: en
Pages: 377
Authors: Steve Swink
Categories: Art
Type: BOOK - Published: 2008-10-13 - Publisher: CRC Press

DOWNLOAD EBOOK

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of m
Trapped in a Video Game: The Complete Series
Language: en
Pages: 720
Authors: Dustin Brady
Categories: Juvenile Fiction
Type: BOOK - Published: 2020-04-01 - Publisher: Andrews McMeel Publishing

DOWNLOAD EBOOK

Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for jus
Skin in the Game
Language: en
Pages: 305
Authors: Nassim Nicholas Taleb
Categories: Philosophy
Type: BOOK - Published: 2018-02-27 - Publisher: Random House

DOWNLOAD EBOOK

#1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and
Game Anim
Language: en
Pages: 307
Authors: Jonathan Cooper
Categories: Computers
Type: BOOK - Published: 2021-04-19 - Publisher: CRC Press

DOWNLOAD EBOOK

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the lat