Real-Time 3D Rendering with DirectX and HLSL

Real-Time 3D Rendering with DirectX and HLSL
Author :
Publisher : Addison-Wesley Professional
Total Pages : 590
Release :
ISBN-10 : 9780133570113
ISBN-13 : 0133570118
Rating : 4/5 (13 Downloads)

Book Synopsis Real-Time 3D Rendering with DirectX and HLSL by : Paul Varcholik

Download or read book Real-Time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Addison-Wesley Professional. This book was released on 2014-05-03 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture


Real-Time 3D Rendering with DirectX and HLSL Related Books

Real-Time 3D Rendering with DirectX and HLSL
Language: en
Pages: 590
Authors: Paul Varcholik
Categories: Computers
Type: BOOK - Published: 2014-05-03 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start
Hlsl Development Cookbook
Language: en
Pages: 361
Authors: Doron Feinstein
Categories: Computers
Type: BOOK - Published: 2013-06-13 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some ba
Real-Time Shader Programming
Language: en
Pages: 425
Authors: Ron Fosner
Categories: Computers
Type: BOOK - Published: 2003-01-10 - Publisher: Elsevier

DOWNLOAD EBOOK

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by Rend
Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 1029
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2012-03-15 - Publisher: Mercury Learning and Information

DOWNLOAD EBOOK

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book i
Ray Tracing Gems
Language: en
Pages: 622
Authors: Eric Haines
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

DOWNLOAD EBOOK

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers