Real-Time Graphics Rendering Engine
Author | : Hujun Bao |
Publisher | : Springer Science & Business Media |
Total Pages | : 309 |
Release | : 2011-12-07 |
ISBN-10 | : 9783642183423 |
ISBN-13 | : 3642183425 |
Rating | : 4/5 (23 Downloads) |
Download or read book Real-Time Graphics Rendering Engine written by Hujun Bao and published by Springer Science & Business Media. This book was released on 2011-12-07 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.