Real-Time Shader Programming

Real-Time Shader Programming
Author :
Publisher : Elsevier
Total Pages : 425
Release :
ISBN-10 : 9780080515908
ISBN-13 : 0080515908
Rating : 4/5 (08 Downloads)

Book Synopsis Real-Time Shader Programming by : Ron Fosner

Download or read book Real-Time Shader Programming written by Ron Fosner and published by Elsevier. This book was released on 2003-01-10 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics


Real-Time Shader Programming Related Books

Real-Time Shader Programming
Language: en
Pages: 425
Authors: Ron Fosner
Categories: Computers
Type: BOOK - Published: 2003-01-10 - Publisher: Elsevier

DOWNLOAD EBOOK

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by Rend
Real-Time Shader Programming
Language: en
Pages: 426
Authors: Ron Fosner
Categories: Computers
Type: BOOK - Published: 2003-01-14 - Publisher: Morgan Kaufmann

DOWNLOAD EBOOK

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the
Real-Time 3D Rendering with DirectX and HLSL
Language: en
Pages: 590
Authors: Paul Varcholik
Categories: Computers
Type: BOOK - Published: 2014-05-03 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start
Unity 5.x Shaders and Effects Cookbook
Language: en
Pages: 240
Authors: Alan Zucconi
Categories: Computers
Type: BOOK - Published: 2016-02-26 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Master the art of Shader programming to bring life to your Unity projects About This Book This book will help you master the technique of physically based shadi
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

DOWNLOAD EBOOK

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve