The Design and Use of Simulation Computer Games in Education

The Design and Use of Simulation Computer Games in Education
Author :
Publisher : Brill / Sense
Total Pages : 0
Release :
ISBN-10 : 9087901550
ISBN-13 : 9789087901554
Rating : 4/5 (50 Downloads)

Book Synopsis The Design and Use of Simulation Computer Games in Education by : Brett E. Shelton

Download or read book The Design and Use of Simulation Computer Games in Education written by Brett E. Shelton and published by Brill / Sense. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come. James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University Learning from serious games generates emotional discussions about the feasibility of games as effective learning devices. It is refreshing that the authors are committed to taking an empirical approach to the study of games and education--one of research and grounded theory, rather than advocacy. This volume in an important step in beginning to move beyond hype to a more firm foundation for the use of serious games. M. David Merrill, Instructional Effectiveness Consultant, Visiting Professor Florida State University This volume shows that serious inquiry into serious games is a real and valid pursuit. The book conveys that what we can gather about how people learn within computer-based games, and using games, contributes to how we go about designing new educational games, and using games in more formal learning environments. It offers a convergence of thoughts, perspectives, and ideals. . . that may not always agree, but lays all the cards on the table. It's very useful to get all these perspectives in one place. The authors further substantiate that research into this emerging area is one of promise and one that yields important results--providing impact across industry and academia. Clark Aldrich, Author of Simulations and the Future of Learning and Learning by Doing.


The Design and Use of Simulation Computer Games in Education Related Books

The Design and Use of Simulation Computer Games in Education
Language: en
Pages: 0
Authors: Brett E. Shelton
Categories: Computer games
Type: BOOK - Published: 2007 - Publisher: Brill / Sense

DOWNLOAD EBOOK

A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absol
The Design and Use of Simulation Computer Games in Education
Language: en
Pages: 312
Authors:
Categories: Education
Type: BOOK - Published: 2007-01-01 - Publisher: BRILL

DOWNLOAD EBOOK

"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is abso
Learning Science Through Computer Games and Simulations
Language: en
Pages: 174
Authors: National Research Council
Categories: Education
Type: BOOK - Published: 2011-04-12 - Publisher: National Academies Press

DOWNLOAD EBOOK

At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven qua
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Language: en
Pages: 2084
Authors: Management Association, Information Resources
Categories: Games & Activities
Type: BOOK - Published: 2010-11-30 - Publisher: IGI Global

DOWNLOAD EBOOK

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all
Engaging Learning
Language: en
Pages: 243
Authors: Clark N. Quinn
Categories: Business & Economics
Type: BOOK - Published: 2005-05-31 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best