The Gameful World

The Gameful World
Author :
Publisher : MIT Press
Total Pages : 687
Release :
ISBN-10 : 9780262028004
ISBN-13 : 026202800X
Rating : 4/5 (04 Downloads)

Book Synopsis The Gameful World by : Steffen P. Walz

Download or read book The Gameful World written by Steffen P. Walz and published by MIT Press. This book was released on 2015-01-16 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.


The Gameful World Related Books

The Gameful World
Language: en
Pages: 687
Authors: Steffen P. Walz
Categories: Computers
Type: BOOK - Published: 2015-01-16 - Publisher: MIT Press

DOWNLOAD EBOOK

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sou
Gameful Second and Foreign Language Teaching and Learning
Language: en
Pages: 322
Authors: Jonathon Reinhardt
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2018-12-30 - Publisher: Springer

DOWNLOAD EBOOK

This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learn
Reality Is Broken
Language: en
Pages: 334
Authors: Jane McGonigal
Categories: Psychology
Type: BOOK - Published: 2011-01-20 - Publisher: Penguin

DOWNLOAD EBOOK

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “P
Global Perspectives on Gameful and Playful Teaching and Learning
Language: en
Pages: 330
Authors: Farber, Matthew
Categories: Education
Type: BOOK - Published: 2019-12-27 - Publisher: IGI Global

DOWNLOAD EBOOK

In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction.
Role-Playing Game Studies
Language: en
Pages: 905
Authors: Sebastian Deterding
Categories: Games & Activities
Type: BOOK - Published: 2018-04-17 - Publisher: Routledge

DOWNLOAD EBOOK

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible v