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Language: en
Pages: 205
Pages: 205
Type: BOOK - Published: 2015-06-05 - Publisher: Routledge
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as che
Language: en
Pages: 285
Pages: 285
Type: BOOK - Published: 2020-10-31 - Publisher: transcript Verlag
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that e
Language: en
Pages: 280
Pages: 280
Type: BOOK - Published: 2015-06-05 - Publisher: Routledge
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they all
Language: en
Pages: 268
Pages: 268
Type: BOOK - Published: 2019-11-15 - Publisher: Springer Nature
This book offers a wide-ranging examination of acts of ‘virtual embodiment’ in performance/gaming/applied contexts that abstract an immersant’s sense of p
Language: en
Pages: 409
Pages: 409
Type: BOOK - Published: 2017-08-24 - Publisher: Bloomsbury Publishing USA
Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the