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Type: BOOK - Published: 2022-05-31 - Publisher: Springer Nature
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Type: BOOK - Published: 2022-05-31 - Publisher: Springer Nature
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications
Language: en
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Type: BOOK - Published: 2012-10-03 - Publisher: Springer Science & Business Media
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games
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Type: BOOK - Published: 2015-11-01 - Publisher: Morgan & Claypool Publishers
This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments
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Pages: 299
Type: BOOK - Published: 2016-10-26 - Publisher: CRC Press
Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavio