Writing Interactive Music for Video Games

Writing Interactive Music for Video Games
Author :
Publisher : Addison-Wesley Professional
Total Pages : 513
Release :
ISBN-10 : 9780133563511
ISBN-13 : 0133563510
Rating : 4/5 (11 Downloads)

Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.


Writing Interactive Music for Video Games Related Books

Writing Interactive Music for Video Games
Language: en
Pages: 513
Authors: Michael Sweet
Categories: Computers
Type: BOOK - Published: 2014-09-19 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of
A Composer's Guide to Game Music
Language: en
Pages: 285
Authors: Winifred Phillips
Categories: Music
Type: BOOK - Published: 2017-08-11 - Publisher: MIT Press

DOWNLOAD EBOOK

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often
Writing Interactive Music for Video Games
Language: en
Pages: 513
Authors: Michael Sweet
Categories: Computers
Type: BOOK - Published: 2015 - Publisher: Pearson Education

DOWNLOAD EBOOK

This is the first complete guide to composing interactive scores for video games. Authored by the developer of Berklee College of Music's pioneering Game Audio
Composing Music for Games
Language: en
Pages: 582
Authors: Chance Thomas
Categories: Computers
Type: BOOK - Published: 2017-10-05 - Publisher: CRC Press

DOWNLOAD EBOOK

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning,
Audio for Games
Language: en
Pages: 236
Authors: Alexander Brandon
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: New Riders Publishing

DOWNLOAD EBOOK

Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-lookin